ABOUT

I’m a 3D Environment and Level Artist with more than ten years of experience creating realistic, production-ready environments and assets for games, simulations, and interactive projects. My work ranges from AAA-quality aviation environments to VR infotainment and large-scale real-time scenes, built with a strong focus on performance, detail, and practical workflows. Over the years, I’ve led level development for major clients, including Airbus and Shell Petrochemicals, improved pipelines, and supported teams through mentorship and clear production processes. Whether it’s world-building, modular assets, lighting, or polished real-time visuals, I aim to create environments that look great, run efficiently, and genuinely support the experience they’re built for.

PROJECTS

Sydney Central Station

Flight Simulator Airports

Abandoned School

Microsoft Flight Simulator Aircraft Model DevelopmentMicrosoft Flight Simulator Aircraft Model Development
speed rush motorcycle racing gamespeed rush motorcycle racing game
Blazing Bikers Drag Shift racing game for androidBlazing Bikers Drag Shift racing game for android

Fokker F.VII

Speed Rush

Blazing Bikers

SERVICES

Environment & Level Art

High-impact, production-ready environments built for real-time performance. I deliver modular world-building, polished lighting, and optimized scenes that support both gameplay and immersive storytelling.

Sydney Central Station 3D Environment Art, UE5
Sydney Central Station 3D Environment Art, UE5
Interactive playthrough

Realistic environments and training-ready visuals for VR, XR, and simulation platforms. I focus on clarity, accuracy, and performance to enhance user interactions.

Custom props, architecture, vehicles, and hard-surface models created with clean topology, efficient UVs, and PBR-ready textures. Every asset is built to scale, optimize, and drop directly into your pipeline without unexpected headaches.

Assets Development

Serving Industries - Gaming, Aerospace, Defense, Real-estate, Energy