ABOUT
I’m a 3D Environment and Level Artist with more than ten years of experience creating realistic, production-ready environments and assets for games, simulations, and interactive projects. My work ranges from AAA-quality aviation environments to VR infotainment and large-scale real-time scenes, built with a strong focus on performance, detail, and practical workflows. Over the years, I’ve led level development for major clients, including Airbus and Shell Petrochemicals, improved pipelines, and supported teams through mentorship and clear production processes. Whether it’s world-building, modular assets, lighting, or polished real-time visuals, I aim to create environments that look great, run efficiently, and genuinely support the experience they’re built for.
SERVICES
Environment & Level Art
High-impact, production-ready environments built for real-time performance. I deliver modular world-building, polished lighting, and optimized scenes that support both gameplay and immersive storytelling.


Interactive playthrough
Realistic environments and training-ready visuals for VR, XR, and simulation platforms. I focus on clarity, accuracy, and performance to enhance user interactions.
Custom props, architecture, vehicles, and hard-surface models created with clean topology, efficient UVs, and PBR-ready textures. Every asset is built to scale, optimize, and drop directly into your pipeline without unexpected headaches.
Assets Development






























