Over a decade developing high-fidelity real-time experiences across AR/VR, mobile applications, desktop simulation, and interactive media — from AAA mobile racing games to military training systems and industrial VR for global energy clients. Currently building Car Explorer, a 3D interactive vehicle configuration platform for the automotive retail market.
I am a 3D Technical Artist with over ten years of experience delivering production-quality real-time experiences across a wide range of platforms and industries. My background spans AR and VR applications, mobile games, desktop simulation systems, and interactive installations — built for clients ranging from global defence contractors to energy sector leaders and aerospace innovators.
I approach every project through both an artistic and technical lens: how do you build something that is visually compelling, technically optimized, and built to perform under real-world constraints? That balance — between fidelity and efficiency — is the core of how I work, whether I am developing procedural asset workflows, building modular environment systems, or leading a cross-functional team through a complex multi-stakeholder delivery.
Today I am the founder of Starcube Interactive Media Inc., applying that decade of real-time technical craft to Car Explorer — a mobile platform bringing AAA-quality 3D vehicle configuration to the automotive retail market. Through detailed interaction tracking and behavioural analytics, Car Explorer is designed to enhance the efficiency of the car purchasing experience and deliver actionable data intelligence for the automotive industry.
A decade of production-ready environment art, asset pipeline design, and technical 3D workflows across Unreal Engine and Unity — built for games, simulation, and interactive applications.
Designed and delivered AR and VR experiences for defence, energy, aerospace, and industrial training environments — where accuracy, performance, and reliability are non-negotiable.
Developed mobile games and desktop applications across multiple platforms, with a strong focus on performance optimization, modular asset design, and scalable production pipelines.
Led multidisciplinary teams across complex deliverables. Built procedural and modular workflows that compress production timelines, reduce redundancy, and scale across projects.
Bringing a decade of real-time technical craft to Starcube Interactive Media Inc. — building Car Explorer, a 3D interactive vehicle configuration platform for the automotive retail market.
The common thread across every sector is the demand for real-time fidelity under real-world constraints — where performance, accuracy, and visual quality all have to coexist on shipping platforms.
Led 3D environment and vehicle art production for mobile racing titles including Speed Rush and Blazing Bikers. Solved performance challenges through LOD techniques, trim sheets, and draw-call optimization — delivering immersive, high-framerate experiences on constrained mobile hardware. Also contributed 3D environment and scenery work to flight simulator add-ons, including projects associated with Microsoft Flight Simulator.
Delivered the JSS Virtual Ship simulation for Bluedrop Training & Simulations — a complex naval training environment built with a modular asset strategy that freed four months of production time for refinement and R&D. Led interactive exhibit development for international defence technology expos serving NATO-aligned clients and defence contractors.
Spearheaded a real-time airport creation project for Airbus Industry's AI learning module, coordinating a multidisciplinary team to deliver a fully functional, photorealistic build on schedule — demonstrating airport environments with the fidelity demanded by aerospace simulation standards.
Led the development of a VR infotainment application for Shell Petrochemicals — directing a team of three through prototyping, development, testing, and QA, delivering ahead of a demanding deadline. Developed a range of VR applications purpose-built for industrial operational environments and client-facing demonstrations.
Founder of Car Explorer — an iOS and Android mobile platform enabling consumers to interactively configure, explore, and price vehicles in 3D before visiting a dealership. Applying AAA real-time rendering expertise directly to automotive retail, with a focus on the high-end segment where visual accuracy and buyer confidence matter most.
Delivered AR/VR and interactive applications across defence, energy, medical, and enterprise sectors. Built Unity-based training platforms and XR learning programmes that drove measurable client retention and new business growth. Worked on real-time interactive projects for a range of specialized industrial clients, including Sydney Central Station for a proposed train simulator business proposal.
All project enquiries, partnership discussions, and collaboration opportunities are handled through Starcube Interactive Media Inc. If you are an OEM, dealership, or industry partner interested in Car Explorer — or if you would like to discuss a project — reach out through any of the channels below.